So I had an opportunity to play a few games with some of my childhood friends, one of whom was the best man at my wedding. Long story short, I effectively destroyed more than half of his 1,500 point army within not even 2 turns using a pair of Leman Russes (including Knight Commander Pask’s Bullet Hose) and a Manticore. My dice were on-fire, and he couldn’t roll a 3+ armour save to… well… save his life…
It was handshakes before he had an opportunity to play Turn 2. Before I had an opportunity to fire more than Pask’s Punisher cannon in Turn 2. Both of us were so shell-shocked, there was no sense in continuing the game.
The problem is, games like this are bound to happen every now and again, but it’s always the most unbearable when it happens in Turn 1, when you’re facing 5+ turns of grueling hard-fought combat. If this had happened on Turn 4, for example, we both would have shrugged our shoulders and congratulated each other for a hard fought game.
What I’ve boiled it all down to is hope.
And what does hope hinge on? The mission, for one dictates how winnable the game is. Down to 3 models, but still standing on top of an objective? Lets roll the dice some more, and see how this turns out. Down to 3 models and no-where near the objective? Lets shake hands.
Are there some potentially game-breaking units on the table? Are there any perceived game-breaking units on the table? This can affect the morale of the person across the table just as much as it can remove handfuls of models with one shot.
Should gamers stay away from these “Game Breaking” units? I personally don’t think so, but I think they should also consider who they’re playing against.
You don’t want to take someone behind the shed that’s relatively new to the game, would you? At least not knowingly? Nor would you want to purposely make their life easy? Then there’s always the risk of the dice acting up like they did here, on Turn 1.
I don’t know. There are a lot more questions here than there are answers.
Specifically for me, the most rage inducing unit on the table is Knight Commander Pask. His bullet hose is a KILL ANYTHING machine. Fliers, Land Raiders, Monstrous Creatures, Swathes of Infantry, it doesn’t matter. He’s simply a killing machine. Press button, win game.
He might take a shelf for a while. Anyone else out there sympathetic with GW’s balance? Automatic Win units? Hit me up!