Hey all! Played around 7 turns of Apocalypse on Saturday in a garage! It was a pretty awesome see-saw battle, it had its chills thrills…
I apologize for the spotty and sloppy photography, but I was a bit too focused throwing dice around… 😦
The Dark Angels teamed up with my Astra Militarum forces, while our opponents brought an entire Space Marine company, some Sisters of Battle, an Imperial Knight and a handful of Imperial Assassins.
Without further ado the combatants (generally, and w/o most wargear for conciseness):
- Pask and Vanquisher bro
- Company Command Squad
- Techpriest Enginseer
- Infantry Platoon
- Flamerspam Platoon Command
- 2x Infantry Squads
- Autocannon Squad
- Lascannon Squad
- 2x Melta Veteran Squads (w/ 2x Chimera)
- 1x Plasma Veteran Squad (w/ Chimera)
- Vendetta Gunship
- Autocannon Armoured Sentinels
- Aegis Defense Line & Quad Gun
- Chapter Master (fully kitted out) w/ Command Squad (also fully kitted out) w/Drop Pod
- 10x Terminators (!)
- 5x Terminators (!!!)
- 5x Terminators (!!!!!)
- Land Raider Redeemer
- Land Raider
- 6x Black Knights
- Nephilim Fighter
- Land Speeder Vengeance
That’s a pretty stacked force! Checkout the Opponents:
- FULL Space Marine Company
- 2x Assault Marine Squads
- 2x Devastator Squads (Rockets and Lascannons)
- 6x Tactical Squads mounted in Rhinos, one had a Razorback…?
- Miscellaneous HQ Units
Sist0rs of Battle:
- Sister Superior w/ Command Squad
- 2x Sister Battle Squads…?
- Retributor Squad (Heavy Bolters)
- 2x Exorcists
- Callidus Assassin
- Eversor Assassin
PLUS one of these:
- Imperial Knight (proxied by a Wraithknight)
I’m probably forgetting some things, but for the purposes of this report, it should be sufficient. The table put together was probably one of the best one’s I’ve played on in terms of balance and interesting terrain.
I didn’t wind up taking a picture of the Beakie Company deployment, but they went strong-side against the Terminators, leaving Pask all alone on what I’ll call the western (hilly) flank.
Raven Conglomerate Turn 1:
This was actually the fastest first turn of Apocalypse I have ever played. Only a single hullpoint was knocked off of a Chimera which was deployed in the city, from a rocket launcher from the Devastator teams at the back of the deployment.
Off of the main field of battle, the Assassins have both deployed *INSIDE* the VIP’s compound, bypassing the elevators, and capturing the planetary governor. They start to make a break for the exit…. The only reason why the Dark Angel Captain and myself are upset is because we didn’t think of this idea ourselves.
Dark Angel Connection Turn 1:
The drop-pod lands behind the Imperial Knight with a thud. Command Squad leaps out, and completely bypasses the Knight’s impressive defensive systems, and brings it down with two plasma rifles and a melta round (with some heroic rolling). The stricken Knight topples over onto the adjacent Sister of Battle squad, killing 8.
With the drop-pod, 10 terminators arrive via teleportation, assisted by the locator beacon, ready to rock and looking extremely formidable.
Guard shooting reduces the assault squad down to their Sergeant on Murder Street, though he sticks around. Banesword unloads on the other Assault Marine unit, located at the other side of the building, killing 6 and causing the four survivors to fall back. They should have taken from their other Sarge’s example. One Rhino goes up to a Banesword lascannon round (*KABOOM!*), but the big blow of the turn was landed by the Drop Pod.
Raven Conglomerate Turn 2:
Realizing that their backfield units are (or were) in trouble, including the extraction point for the planetary governor, most of their focus turned to the Terminators and Command Squad which just wrecked the Imperial Knight’s day.
Combined fire only managed to kill a few of the terminators, and the assault phase was a bit more kind, although the sisters that charged in died pretty much instantly. The Ironclad Dreadnought was brought down, and The Red Tide, the uber-Captain of the Blood Ravens was brought down to 1 wound remaining.
Perhaps surprisingly, the Rhino mounted tactical marines seemed more focused on wrecking the Guard’s day, and continued their charge across the table at the Guard positions. Exorcist and Rending heavy bolter fire from the Retributors took down the Chimerae on Murder Street, clearing the way for the remaining assault marine to charge one of the Veteran Squads. He’s successful in hacking down two veterans, but the Cadian Sergeant has had enough of this Marine shit and hacks him down with three wounds.
Perhaps more surprisingly, is the Devastators spent a lot of effort trying to gun down the Autocannon Sentinels advancing parallel to Murder Street. One goes up in a glorious fireball, but the next in line is behind 4+ cover (church!) and tanks 6 hits. He’s thankful for that church, let me tell you!
Dark Angel Connection Turn 2:
Air-support and reserves arrive! The Vendetta and Nephilim streak onto the Board, knocking out two of the Rhinos which are presently plowing flat-out across open ground. Beakies pour out of their transports, just in time for the Banesword’s shell to land. 7 go up in ensuing explosion, the Wyvern killing 4 of the survivors from the second transport.
The full scope and number of how many of these transports and soldiers inside is starting to become clear, and the guardsmen might be in a lot of trouble.
The Veterans that survived the Assault Marine Sergeant pile into a nearby building for cover and shelter, while the other flees across the street, but didn’t quite make it…
Autocannons and Lascannons from the Guardsmen’s hedgehog knock two hullpoints off of the dreadnought playing hide-and-go-seek on the other side of Murder Street.
For the Dark Angels, things are starting to click into place. The Black Knights out-flanked onto the appropriate side of the table (THANK GOD) and made some noise, while a group of assault terminators began their descent into the complex, to confront a certain assassin about a certain objective.
The 10 man terminator squad is now reduced, but bring down The Red Tide in a hail of power fist attacks. The combat is broken, leaving the terminators exposed to take the full brunt of the next turn of shooting…
On the other side of the table, the poorly deployed Leman Russes are working their way across the table, and moved flat-out once more in order to get into a better firing position, and hopefully support the aegis defense line, which is presently being bypassed by the Rhino-rush.
The Chimera-Veterans pile into the elevator complex and utilize superior firepower (MELTA) to roast the Eversor Assassin alive. Just as well too, because these guys would have been meat otherwise. The Callidus is now trapped in the complex, with Terminators on one side, and 10 Guardsmen on the other.
TO BE CONTINUED>>>>>
Will the Raven Conglomerate be able to safely evacuate the VIP? Will there be anything left top-side for an escort to the Evac site?
Stay tuned for part 2, coming sometime this weekend.