Well, I think I’ve posted before on the usage of Blood Angels as potential allies for the Imperial Guard (I have! Wonder of wonders).
Most of that post hinges on the actual usage of the new BA FOC, and how I *wanted* to use them as allies, vs. how they turned out with their shiny new 7th edition codex. What I didn’t get into was any of the potential new synergies, and I had a bit of a “Come to Jesus” moment with respect to Sanguinary Priests.
These guys are characters that give out 5+ FNP and +1 WS. Combined with a regular Ministorum Priest who confers Zealot and War Hymns, you got yourself a unit of S5 T5 beasts re-rolling hits and possibly wounds in close quarters (Emprah’s Angry Song).
So… Bullgryn Deathstar anyone?
I know Reecius from Frontline Gaming has run at least one video batrep featuring an Ogrynstar with Azrael giving them a 4++ save, which would be re-rollable in assault if the Priest gets his hymn off (Emprah Protects). But Azrael is a good chunk of change…
The Sanguinary priest presents as a poor man’s Azrael at approximately 30% of the price. He has the durability boost, as well as +1 WS for an added bonus so you’ll be hitting WS4 on 3’s. Handy! Obviously S10 would remain a concern, but you probably wouldn’t run them into a dreadnought anyways right? Right.
How about the application of each of these Angelic HQ’s…?
For the Priest’s allied detachment, if you want to throw in some Death Company, why not? These guys come stock with 5 attacks on the charge and 5+ FNP anyways… Add in a 5 man scout unit and you’ve got yourself a perfectly acceptable Allied detachment. Fully equipped you’re looking at about 350 pts for the HQ, Elites, and 5 Scouts, which is fairly reasonable, considering you’ll be using abhuman auxiliaries as more than just blocking units… and you have access to one of the game’s finest wood chippers.
For the Dark Angels with Azrael you could take the same scouts, but there isn’t really one thing that I’d be tempted to take (except perhaps a unit of expensive DW Terminators) to round out the Dark Angels allies option. When added to the price of Azrael himself you’re looking at a solid 500+ pt. allied detachment, for 6 models. 300 if you go the scout route.
But back to the Bullgryns themselves…
Taking the 4++ approach, you wouldn’t need to spend the 5 points per model to upgrade for slab shields, adding to your firepower slightly, but also wouldn’t gain from the additional value that the slabshields give augmenting cover saves…
The bullgryns do give you the additional versatility as well…
You can start to mix-in some power-mauls, so they swing at S7 and start instant-killing T3 models and presenting a legitimate threat to most vehicles. More, if you give the Priest meltabombs (which I think you should be able to do, right?)
You’d be looking at more than just a blocking unit at that point, you’d be looking at an INTIMIDATION unit. Bully-gryns. Or just Bullgryns.
Conclusions: I might need some more Bullgryns.