Hey all! Oak here with another “BEAT. BRUCE. BATREP.” *insert punch motions here*
As I’ve outlined before, the LGS started a Highlander League. Click the link to see the details with respect to list creation and the list I’ll be running.
Yesterday, I was up against the Sautekh Dynasty Necrons led by Nemesor Zahndrekh and BRaff — he knows who he is —
We only managed to get 5 turns in before the store closed, but we shook hands on it at the end.
Unfortunately once more, because we were playing against the clock I was unable to really take detailed notes or photos so you’ll have to put up with a condensed version this time around.
Mission: Maelstrom, Cleanse & Control
Deployment: Vanguard Strike
- Nemesor Zahndrekh
- Vargard Obyron
- Royal Court: Cryptek, Lord
- Immortals [x10]
- Warriors [x20?]
- Night Scythe
- Scarabs [x6]
- Doom Scythe
- Annihilation Barge
I let the Necrons deploy first and take first turn. THUS:
Not much really happens in the early game, except the Vanilla Russ went hunting Immortals like a boss, from across the table.
Then Turn 2…
The Monolith dropped in behind the Manticore, both Scythes made a run frontally on Pask and the Bullgryns, and Obyron mishapped (TWICE [in two separate turns]) while trying to get in behind Pask and perhaps more importantly out of reach of the Bullgryns. Fortunately both times he just wound up going into ongoing reserves.
The scarabs were hunting. They wanted them some Wyvern, and they wanted it bad. But they found their progress blocked by the infantry platoon and a wall of artillery fire. So they settled for some Infantry instead.
By the time the pitched assault betwixt the Guard regulars and the fearless scarabs was resolved, The Wyvern had exploded due to a Night Scythe flying overhead, the Manticore was on the run from the Monolith lobbing ordinance all the while.
You hunt metal bugs for 5 friggin’ minutes and the world falls apart around you. FFFFF—–
I guess it would have been the bottom of Turn 3, when I had the opportunity to complete the coup de grasse. I had drawn both the “Ascension” and “Domination” tactical objectives, and a very real way of achieving both. Tactically spread out across the table, Guardsmen occupied every single objective, but when the Manticore stumbled onto an objective, it very quickly learned it was sabotaged.
*Kaboom*, the Manticore loses its last hullpoint to a S4 hit on its side armour.
Grumbling, the Guard commander settled for the D3 Victory points instead of the 2D3+3 that could have been. I discard the Domination card later that turn, not having enough units on the table to really get the job done at all, and Obyron likely to actually arrive on the table at any time…
The infantry platoon, having wiped out the Scarabs are feeling pretty big on themselves. The Vendetta is overhead flying over-watch, their Platoon Commander is on the ground up field securing objectives, and it seems the Necrons are focused on taking down the battle tanks…
They accomplish less than nothing. They commit suicide.
The front door opens, and all of the unit’s Commissars and Sergeants are sucked into a realm of unbelievable terror. The rest of the unit is torn to shreds with Gauss beams and the lone survivor runs off the table, presumably for a new pair of britches.
So much for that, the Platoon Commander mutters to himself, slapping himself on the forehead, moments before he himself is vaporized by the Doom Scythe which has re-appeared behind him.
The score is relatively tight, and Obyron finally drops down right in front of the Bullgryns to double-tap them to the face with a full unit of Warriors. The idea is to wipe out the unit of Bullgryns and take the Objective, which was worth 3 Victory points to the Necron battle effort (he was sitting on 3 of those “Capture and Control” objectives, for the same one. What are the odds of that happening…???)
The Bullgryns have their shields locked, and only take 2 wounds. (damn these guys are tight)
The next turn, about 15-20 wounds are stacked up on 3 grenadier gauntlet rounds (the warriors are in perfect deep-strike formation), and many warriors die. The melta veterans and last remaining sentinel pitch in. Many warriors die.
Bullgryns Charge! 2 warriors die, trampled underfoot by hammer of wrath. Obyron hacks down their Bone’ead in a challenge, but the Bullgryns and Priest, filled with zealotry and singing songs of the good times (Hatred and Warhymns) kill another 6 warriors. Rolling a leadership test (10-4=6) I guess the Necrons are every bit as slow as the Bullgryns, and they have the momentum. The Warriors and Obyron are Trampled underfoot. (I cannot believe that this just happened. CANNOT. BELIEVE.)
Not Pictured: An entire unit of Necron Warriors who died to the Bullgryn awesomeness. RIP Bone’ead
Having seen enough, Zahndrekh pulls the plug and gets the Necrons out of there. Imperial Guard take the victory on merits of Tactical Objectives, 7-4 (or 7-5, I forget).
Necrons are pretty awesome to play against. You never know where they’ll be popping up next, with their teleportation, deep striking shenanigans. Their basic weapons have the ability to threaten anything on the table, and their fliers are top notch.
I’m excited for their new codex, and playing more games with BRaff!
I’ll admit when I started this game I felt pretty good about myself, because I thought Instant Death negated Reanimation Protocols. Apparently I was incorrect on this issue. And man, did it play big into this game.
I also learned my lesson about charging AV14 with only 2 melta-bombs. Particularly when they can just open the hell-door and swallow entire units whole. That’s some messed up stuff, even by 40k standards. (The game before, BRaff tells me the Monolith swallowed Draigo and his whole unit whole). I believe him.
The biggest lesson I learned I think: Kill the troops, and you’ll probably put yourself in a good position to win. This one was no different.
Had the game continued, the Necrons would have still had their Doom Scythe on the table, the Monolith, about half of the Immortals and the Monolith. It’s not clear if they would have had enough to continue scoring objectives.
The Guard meanwhile, still had the untouched unit of Veterans, a Chimera, the Vendetta, and a wounded (but triumphant!) unit of Bullgryns. They were in a pretty good position to continue scoring.
Absolutely great game.
Zahndrekh scanned the remains of the battlefield, impressed with these peculiarly large traitorous Necrontyr guile and pluckiness. While faithful Obyron was able to put one of them down with relative ease, his remaining troops were simply no match for their size and sheer brutality.
Similarly, their transports appeared primitive by comparisons to all self-respecting Necrontyr, but effective. Some of their barges appeared particularly well armed. The day was lost.
‘No matter,’ he parsed, there would be time enough to take this into account. He triggered the Phase Shift protocol, to welcome his prisoners into his court as honoured guests. Obyron would be along shortly. He always was.
Flanked by silent Immortals, he approached the court yard in front of his personal Sepulchre, presently occupied by his court members. They were jeering at the dozen-or-so unusually pale –and terrified– Necrontyr Warriors from the 43rd Cadian Dynasty.
Now… Where to begin…?
Sitting down in his ornately carved obsidian throne, Zahndrekh offered his guests a cigar.
“Has anyone told you of my exploits on Cano’var?” he began.
There was a collective metallic sigh in the court. “Not Cano’var again…”
The Commissar quietly pulled out his pistol and carefully aimed it at his own temple. Nodding at Sergeant Hawking “This one’s all you, boyos.”