Hey all! I had the great pleasure and privilege to be enrolled in my first tournament over this weekend, a 10 man 4 gamer just yesterday. I don’t think I’ve ever had this much fun playing Warhammer before, and had 4 AWESOME games.
Without spoiling anything, I’ll take you directly to my wicked-cool Tyranid Highlander List:
The Swarmlord and Friends:
- The Swarmlord
- 3x Tyrant Guard: 2x LW & Bonesword, 1x Crushing Claw
- Zoanthrope Brood (x3): Neurothrope
- Genestealers (x6): Broodlord
- Hormagaunts (x12)
- Termagants (x12): Devourers (x12)
- Warriors (x3): Venom Cannon, Rending Claws, LW & Bonesword & Double-Bonesword
- Carnifex: Stranglethorn Cannon, Adrenal Glands
- Trygon Prime: Toxin Sacs
Not much really to say about this list, except it’s a very low model count at 1,500 points, and also VERY SLOW. There’s a couple of bugs that can get up and in your face (infiltrating Stealers and the deep striking Trygon), but otherwise these guys do their work in assault.
I wasn’t feeling particularly thrilled with respect to this list even though it has the potential to do a lot of damage. At the outset of the tourney, and knowing some of the competition I’d be up against (based on the tune-up games I had played earlier), I said I would have been thrilled with 1-2 wins on the day.
Welp, we’ll see how that holds up now won’t we?
Game One – Tyranids vs. Orkz
Eternal War – Crusade – Night Fight T1 – Vanguard Strike
I drew one of my favourite opponents in the first round, none other than Grovin’Grove of MWG innernet famooseness. He brought an Ork list that featured a 30 strong unit of Stormboyz with a painboy on a bike riding along, as well as a 30 strong foot mob with Mad-Dok Grotsnik. There were a bunch of bikes and Coptas, a battery of 3 Lobbas, a whack of Lootas, and a trukk with 3 Meganobz. Their goal was to close the distance fast and stay mobile enough to cap the objectives at the end.
The game didn’t disappoint, as the Stormboyz charged the Swarmlord and his full retinue on the bottom of Turn 1. This assault would drag-on for a long time, with the Boyz benefiting for a 5+ FNP on anything that didn’t cause Instant Death (which admittedly was quite a lot with all the Boneswords and Swarmie…)
The big hit of the game for the bugs is when the Neurothrope uncorked a massive psychic assault on the Deff Coptas, and leached all the spirits out of them for a ridiculous 9 wounds.
When the dust settled, there was a very contented looking Trygon Prime standing on an objective, and The Swarmlord was standing on a pile of Ork bodies about 50 tall at the centre of the table. The sole survivors on the Ork side were the Bikers, which made a huge mess of the Warriors, Genestealers, and flanked the Zoanthropes, but were unable to capture any objectives for fear of being assaulted by a liberated murder-machine.
A fantastic, bloody gory mess of a game. But Oak takes game 1, 5-1!
Game Two – Tyranids vs. SM (Imperial Fists)
Maelstrom – Tac. Escalation – Night Fight T1 – Hammer and Anvil
Oh god. This game was against the same opponent that schooled me in the ways of the Grav-Centurions in knocking out Swarmie and picking off a unit per turn. Shooting was scary effective.
This is an interesting game mission, in that you need to have bodies on the table at the end of the game in order to cap objectives.
Poor Carnifex was the early casualty, he was down to 1 wound from some insanely good shooting from the Sniper Scouts and a lascannon. Unable to get into cover large enough to hide him away, he tried for the box-cars charge against the landraider in what would be an ultimately futile affair.
Ironically, my opponent had just picked up the “kill a monstrous creature card”. Crap.
Other than that, the game was largely tentative until about T3, when I decided that I needed to force the issue in order to start gaining some momentum on objectives. It worked out rather nicely, but had to sacrifice my entire right flank and a Trygon to make it work.
My warriors and T gants took advantage of the aggression on the right flank and pushed into the left. The big moment here was charging into a small group of tactical marines and killing all but one, making the nearby Sternguard unit extremely cross. In the ensuing turn, the nids broke combat, got into position and let the Sternguard’s rhino have it.
The T-gants hopped onto the objective, and the Warriors nailed the sniper scouts for a 5 point turn 5, which is ultimately what won me the game.
At the end of it, I had 1 Warrior, 1 T-gant, the Swarmlord and one of his Tyrant Guard remaining. I only killed 250 points of Marines.
I had no business winning that game, but I did, 10-9.
Game Three – Tyranids vs. Tau (Farsight)
Eternal War – Purge the Alien – Dawn of War
OH GOD. Tau! I was able to make some noise against Shopkeep’s Tau previously, but this one had a different flavour, with my opponent sneaking in a Farsight Bomb into his Highlander list. I’d never played against a list constructed like this, but my course of action was clear. I needed to make progress while there was progress to be made (IE until the bomb arrives).
I plod across no-mans land to try and get in to do some damage. Eventually Swarmie wipes out the Broadsides (yay!) but I’ve already taken some pretty horrific casualties by the time I get there. When the bomb eventually drops on T4, it’s all over.
The only units I have left are now Swarmie and a Tyrant Guard, and the Trygon Prime which is running around trying to chase down their Skyray. He eventually succeeded, but that was the ballgame.
This game really exposed the lack of mobility I have in this build, and will definitely be something I need to address in future builds.
Oak loses Game 3 11-3
Game Four – Tyranids vs. Blood Angels
Maelstrom – Contact Lost – Dawn of War
This is a game where both players were pretty stoked for the match-up. The BA player is very experienced with his army, and knows what it is capable of. Both armies had a heavy serving of great striking ability, and were were excited to see how it shook out.
BA Army List included a Libby, Priest, small tac in a razorback, sniper scouts, 5 man group of Sanguinary Guard, riding in a Stormraven, 5 Assault Termies (TH/SS) riding in a Landraider Crusader, and a Fast Predator w/ 2x Lascannons and an Autocannon.
Deployment. Same table as Game 3, and very similar deployment, but decided to stack up some units on the right side to see if I could reduce the effectiveness of the BA’s speed. Stealers were infiltrated as close as possible to the predator on the other flank, to harass that side…
The game got bloody in a hurry.
They succeed in doing so, largely because the unit was so whittled down by all the AP2 shooting coming down from the Raven and some prodigious dakka from the Crusader. Swarmie still kills 2 of them on his final wound, and dies a hero. Surely his final words were: “RRRAARRANNNGGGGHHSZZZZZZzzzzzz*”
Devilgaunts kill 2 of the surviving terminators, and the Carnifex polishes off the third, consolidating onto an objective.
Noticing that the BA player at this point isn’t really playing for objectives (by this point I’ve built up a 10-3 lead or so), the Hive Mind orders a charge in the opposite direction of the bug-hunting Blood Angels, who systematically hunt down the remaining xenos unit by unit.
Mercifully, the game ends at the bottom of Turn 5 when I’ve got 4 models left on the table. Things were NOT looking good however.
Final score was 12-3 in favour of the bugs, but again, I had no business winning this game. If it continued, I would have been tabled for sure.
At the end of the day, there were 4 players with a 3-1 record, so the tie breaker went to the player with the most mission objective points. Thus, final placings were as follows:
- Eldar/Dark Eldar (3-1 & 46 Obj. Pts.)
- Necrons (3-1 & 45 Obj. Pts.)
- Tau (Farsight) (3-1 & 36 Obj. Pts.)
- The Swarmlord and Friends (3-1 & 30 Obj. Pts)
I don’t think I’ve had so much fun playing 40k before, all of the games were absolutely fantastic and everyone I played against were playing with sportsmanship to the extreme. In the Tau Farsight battle he kept reminding me to take my FnP rolls and in the BA I was allowed to redo a single movement because I forgot that Storm Ravens are AV12 on the back (derp).
Again, I had a great time, and am looking forward to the next one.