This post was brought on by doing some quick math as it pertains to my Blood Angels project:
Holy shit. I have 1,500 points of Blood Angels.
The intent was always to have a nice little fluffy contingent of Red coloured Blood Angel face-rapists/lunatics to offset my green/tan Cadians, whose close combat strategies lie solely in the “They will suffocate in piles of our corpses” territory.
I’ve mused about this before… The synergy tactic would be to include them in games around 2,000 points as a shock-troop or trap-door spider, let them get close to the Cadian lines and then *insert sounds of a chainsaw massacre in-progress*.
Anyways. Here’s a shot of my desk as it is right now:
So when I did the math, there’s a full army here, weighing in at about 1,500 points. Granted, not a very good one, but it could really wreck some face if left the opportunity. I could also run it as a Baal Strike Force Detachment + Deathstorm Formation if I wanted to really ruin some poor Tyranid’s day.
The problem is, I don’t see this slowing down very much… I’ll kind of zoom in on each of the units and tell you where I can see myself going in the future:
Over the weekend I pulled the trigger on a box of Tactical marines. After much deliberation, I loaded them out as follows:
- Vet Sarge w/ Combi-Grav & Powerfist, Grav Gun
- Vet Sarge w/ Power Sword & Inferno Pistol, Heavy Flamer
The idea is stick the shooty half of the squad (grav & combigrav) into the (FAST!) Razorback and get into a nice position. If pressed, they’ll be able to charge into combat and wreck things with a S9 powerfist. The other half, the heavy flamer and Inferno pistol would probably jump out of the Vendetta with the Sanguinary priest and push the issue. Future consideration is to filling out the squads into 2 full 10 man squads, and maybe adding a second fast razorback/rhino.
The Derpideo provides some valuable heavy anti-flier hardware with his strength 8, AP re-rolling nightmare guns, as well as the cover ignoring S6 AP3 missile pods. TL-Heavy flamers keep his nose clean. Cassor can simply wreck face in assault. He’s a pretty blunt instrument, designed to force someone to really panic to remove him from the table before he’s the one that does the removing. In terms of adding other heavy equipment, a Land Raider, Storm Raven, or (FAST!) Vindicator stand out as distinct possibilities.
I’ve finished 3 of the 5 terminators which is pretty cool, I never thought I’d be able to do up a unit like this. Cap’n Karl is a work in progress however. On-the-table, tactical terminators aren’t really as effective as their close-combat brothers with lightning claws & TH/SS variants. I’d be more inclined to run them to be honest, as AP2 is a bit more rare in close combat, and mixing and matching 3 Claws with 2 Hammernators at S5 and S9 respectively is pretty appetizing. Delivery method would likely require a heavier transport (Land Raider or Stormraven per above).
With respect to more elites, I might consider adding some Sternguard, because they’ve wrecked my day one or two too many times. They’d probably ride in one of the Razorbacks, or something. Regular assault marines don’t really turn my crank, given that Death Company can now control objectives, and come stock with all of those awesome abilities that you would otherwise need to add a sanguinary priest to. This comes at the price of an elites slot however, which is kind of balls.
Anyways. What I have presently adds up to about 1,500 points once you factor in wargear. Once you add up all of my proposed additions, I’m well in excess of 2,000 points, which is a far cry from the 500-750 points I had pencilled in before.
So perhaps I should reassess whether or not I’m still calling this project a “Small Allied Contingent”. I could field them by themselves now. Heck, I could incorporate my Guard into my Blood Angels as allies in a regular sized game! Craziness!
*long sigh* It’s funny how they rope you in like that, eh?