Neat Tactics I Wouldn’t Mind Trying (Pt. 2)

In my last tactics post, I wrote about the viability of Bullgryns.  Based on my RECENT EXPERIENCE with respect to effective tar-pitting, I’m rethinking this position, and I’d probably want to keep them out of combat, as there are plenty of things out there that can really stack up the wounds fast…  Which brings us to Part 2…

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Looks like there are mixed emotions with respect to the new Mob Rule in the 7th edition Orkz release.  Failing morale tests are now a bit more costly, and the Orkz will definitely need to stock up on boyz to prevent reaching 25% casualties, or maybe even go so far as picking out units with pinning that might cause them issues.

I’m probably going to be putting these rules to the test tomorrow, as I play my Guardsmen against a well established ork veteran.  I’m dangerously stoked, with about 1,500 in orkz sitting on the shelf left over from 3rd edition.

I might be picking up the new codex as well, so stay tuned.  The greenskins might be making a bit of a comeback and be featured more strongly in the near future!!!!


Neat Tactics I Wouldn’t Mind Trying (Pt. 1)

With the relatively recent release of the Astra Militarum codex, several new tactical options are available through the addition of a few new units.

I tend to run mechanized lists, but have been loving the durability and utility of a blob squad behind an aegis line (particularly when they’re holding an important objective).  I’ve been playing around with the idea of taking the Aegis on the road, because I *loath* playing statically…

Continue reading “Neat Tactics I Wouldn’t Mind Trying (Pt. 1)”