I played a pair of games this weekend against a pair of unbound Marine lists. Rather than write up a full battle report as I’ve done previously, I’ll write a synopsis of sorts… It doesn’t help that I forgot to, or didn’t have the battery power to take a lot of pictures.
Game 1: Astra Militarum vs. Blood Ravens (Space Marines, Unbound) @ 1650 points
- Pask Punisher, multimeltas, lascannon
- Demolisher Russ
- CCS w/ Chimera, Autocannon, Vox, Melta
- 2x Chimera Melta Veterans (4x Meltaguns total)
- Veterans w/ Forward Sentries, 3x Plasma & Lascannon)
- PCS w/ 3x Flamer, 1 Heavy Flamer
- 2x Infantry Squads, 2x Autocannons, Voxcaster
- 3x Armoured Sentinels w/ Autocannons
- Aegis Defense Line
- Terminator Librarian (ML2) (Pyromancy)
- 2x Librarians (ML2) (Biomancy & Telepathy)
- 10 Man Tac in Rhino w/ Gravgun
- 10 Man Tac in Rhino
- 5 Man Tac in Razorback w/ TL Assault Cannons
- Dreadnought (TL Lascannon & Missile Launcher)
- Ironclad Dreadnought (Chainfist, DCCW, 2x Hunter Killers, 2x Heavy Flamers) in drop pod with deathwind launchers
- Predator Destructor (Autocannon, 2x Lascannons)
- Predator Vindicator (Demolisher Cannon)
The mission was a “Cloak and Shadows”which means secret objectives, max of 3 at a time.
From this point on it turns into a bit of a turkey-shoot. Pask is still on the run, but the Guard are generally more mobile and able to achieve their objectives. The Marines are left with a Razorback, half a tactical squad, and a Predator.
Guard casualties are low-ish, with a full melta-squad on the prowl, the BBQ squad on foot after disembarking from the Vendetta, and just about every back-field unit intact.
After the game the discussions were focussed on list design. Playing Guard, I feel that it is important for a Marine Player to force difficult decisions with regards to where to apply my firepower. Some suggestions were to include a set of Multi-Melta Landspeeders, which could jink like crazy and cause me to waste quite a lot of shooting (because the threat of them potentially vaporizing Pask or high-value armour is very real). The marine player countered, and suggested attack bikes for the same reason. Either
Similarly, the ironclad hopping out in my backfield was a great idea, but there was nothing really pressing me from the front, so I had just about everything available to shoot at it. I’m looking forward to playing him again soon, because he’s a good opponent, a better sport, and definitely learned something.